RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
double-shotgun-gunshot-tail-outdoor-distant-03
prefabs
0:05
assets/prefabs/weapons/doubleshotgun/sound/double-shotgun-gunshot-tail-outdoor-distant-03.ogg
assets/prefabs/weapons/blunderbuss/sound/blunderbuss-gunshot-tail-outdoor.asset
assets/prefabs/weapons/bolt rifle/sound/bolt-rifle-gunshot-tail-outdoor.asset
assets/prefabs/weapons/doubleshotgun/sound/double-shotgun-gunshot-tail-outdoor.asset
assets/prefabs/weapons/blunderbuss/effects/attack.prefab
assets/prefabs/weapons/bolt rifle/effects/attack.prefab
assets/prefabs/weapons/bolt rifle/effects/attack_muzzlebrake.prefab