Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
elevator-button-003
prefabs
assets/prefabs/deployable/elevator/sound/elevator-button-003.wav
assets/prefabs/deployable/elevator/sound/elevator-button.asset
assets/bundled/prefabs/autospawn/monument/medium/apartments_complex_1.prefab
assets/bundled/prefabs/autospawn/monument/medium/nuclear_missile_silo.prefab
assets/bundled/prefabs/static/dilapidated_vertical_elevator.static.prefab