Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
emit_start
prefabs
assets/prefabs/deployable/playerioents/gates/rfbroadcaster/sound/emit_start.wav
assets/prefabs/deployable/playerioents/gates/rfbroadcaster/sound/emit_start.asset
assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_c.prefab
assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab
assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab