RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
experiment_5s
prefabs
0:05
assets/prefabs/deployable/tier 1 workbench/sounds/experiment_5s.wav
assets/prefabs/deployable/tier 1 workbench/sounds/experiment.asset
assets/prefabs/deployable/tier 1 workbench/effects/experiment-start.prefab