RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
f1-grenade-explosion-distant-001
prefabs
0:04
assets/prefabs/weapons/f1 grenade/sound/f1-grenade-explosion-distant-001.wav
assets/prefabs/weapons/f1 grenade/sound/f1-grenade-explosion.asset
assets/prefabs/weapons/flashbang/sound/flashbang-explosion.asset
assets/bundled/prefabs/fx/explosions/explosion_01.prefab
assets/bundled/prefabs/fx/explosions/explosion_02.prefab
assets/bundled/prefabs/fx/explosions/explosion_03.prefab