RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
fish-caught-2
prefabs
0:01
assets/prefabs/deployable/survivalfishtrap/sound/fish-caught-2.wav
assets/prefabs/deployable/survivalfishtrap/sound/fish-caught.asset
assets/prefabs/deployable/survivalfishtrap/effects/fish_caught.prefab