Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
flare_fuse_loop
sounddefinitionsloop
assets/content/sound/sounddefinitions/weapons/flare/flare_fuse_loop.wav
assets/content/sound/sounddefinitions/weapons/bow/bow-arrow-flight-fire.asset
assets/prefabs/ammo/arrow/fire/arrow_fire.prefab