Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
flashbang-explosion-02
prefabs
assets/prefabs/weapons/flashbang/sound/flashbang-explosion-02.wav
assets/prefabs/weapons/flashbang/sound/flashbang-explosion.asset
assets/prefabs/weapons/flashbang/effects/fx-flashbang-boom.prefab