RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

3 of 3 sounds
bullet-impact-clothflesh-4
audioclips
0:01
assets/content/sound/audioclips/impacts/bullet/bullet-impact-clothflesh-4.wav
assets/content/sound/sounddefinitions/impacts/bullet/clothflesh.asset
assets/bundled/prefabs/fx/impacts/bullet/clothflesh/clothflesh1.prefab
flesh-4
audioclips
0:01
assets/content/sound/audioclips/impacts/melee/bluntweapon/flesh-4.wav
assets/content/sound/sounddefinitions/impacts/melee/bluntweapon/flesh.asset
assets/bundled/prefabs/fx/impacts/bloodreplacement/fleshbloodimpact_blunt_white.prefab
assets/bundled/prefabs/fx/impacts/blunt/clothflesh/clothflesh1.prefab
assets/bundled/prefabs/fx/impacts/blunt/flesh/fleshbloodimpact.prefab
flesh-4
audioclips
0:00
assets/content/sound/audioclips/impacts/melee/sharpweapon/flesh-4.wav
assets/content/sound/sounddefinitions/impacts/melee/sharpweapon/flesh.asset
assets/bundled/prefabs/fx/impacts/bloodreplacement/fleshbloodimpact_slash_white.prefab
assets/bundled/prefabs/fx/impacts/bloodreplacement/fleshbloodimpact_stab_white.prefab
assets/bundled/prefabs/fx/impacts/slash/clothflesh/clothflesh1.prefab