Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
floating-cities-bar-area-loop
floatingcityloop
assets/content/sound/floatingcity/casino/loop/floating-cities-bar-area-loop.ogg
assets/content/sound/floatingcity/casino/loop/floating-cities-casino-upstairs-bar-area-loop.asset
assets/bundled/prefabs/deepsea/deepsea_floatingcity1.prefab
assets/bundled/prefabs/deepsea/deepsea_floatingcity2.prefab
assets/bundled/prefabs/deepsea/deepsea_floatingcity3.prefab