RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
frankenstein-table-wake-01
prefabs
0:02
assets/prefabs/deployable/frankensteintable/sound/frankenstein-table-wake-01.wav
assets/prefabs/deployable/frankensteintable/sound/frankenstein-table-wake.asset
assets/prefabs/deployable/frankensteintable/frankensteintable.deployed.prefab
assets/prefabs/misc/halloween/frankensteintable/fmonstertable.prefab
assets/prefabs/misc/halloween/frankensteintable/fx/fx monstertable.prefab