Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
gco-attack-layer-01
prefabs
assets/prefabs/weapon mods/gascompressionoverdrive/sound/gco-attack-layer-01.ogg
assets/prefabs/weapon mods/gascompressionoverdrive/sound/gco-attack-layer.asset
assets/prefabs/weapon mods/gascompressionoverdrive/gco.effect.layer.prefab