RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
glock-gunshot-body-distant-02
prefabs
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assets/prefabs/weapons/glockskin/sound/glock-gunshot-body-distant-02.wav
assets/prefabs/weapons/glockskin/sound/glock-gunshot-body.asset
assets/prefabs/weapons/glockskin/effects/attack.prefab
assets/prefabs/weapons/glockskin/effects/attack_muzzlebrake.prefab