Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
glock-gunshot-tail-outdoor-02
prefabs
assets/prefabs/weapons/glockskin/sound/glock-gunshot-tail-outdoor-02.wav
assets/prefabs/weapons/glockskin/sound/glock-gunshot-tail-outdoor.asset
assets/prefabs/weapons/glockskin/effects/attack.prefab
assets/prefabs/weapons/glockskin/effects/attack_muzzlebrake.prefab