RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

2 of 2 sounds
hatchet-stone-strike-soft
prefabs
0:00
assets/prefabs/weapons/stone hatchet/sound/hatchet-stone-strike-soft.wav
assets/prefabs/weapons/stone hatchet/sound/hatchet-stone-strike-soft.asset
assets/prefabs/weapons/stone hatchet/effects/strike-soft.prefab
assets/prefabs/weapons/stone pickaxe/effects/strike-soft.prefab
hatchet-stone-strike
prefabs
0:00
assets/prefabs/weapons/stone hatchet/sound/hatchet-stone-strike.wav
assets/prefabs/weapons/stone hatchet/sound/hatchet-stone-strike-muted.asset
assets/prefabs/weapons/stone hatchet/sound/hatchet-stone-strike.asset
assets/prefabs/weapons/stone hatchet/effects/strike-muted.prefab
assets/prefabs/weapons/stone pickaxe/effects/strike-muted.prefab
assets/prefabs/weapons/stone hatchet/effects/strike.prefab