RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

3 of 3 sounds
hatchet-strike-muted
prefabs
0:00
assets/prefabs/weapons/hatchet/sound/hatchet-strike-muted.wav
assets/prefabs/weapons/hatchet/sound/hatchet-strike-muted.asset
assets/prefabs/weapons/diverhatchet/effects/strike-muted.prefab
assets/prefabs/weapons/hatchet/effects/strike-muted.prefab
hatchet-strike-soft
prefabs
0:00
assets/prefabs/weapons/hatchet/sound/hatchet-strike-soft.wav
assets/prefabs/weapons/hatchet/sound/hatchet-strike-soft.asset
assets/prefabs/weapons/diverhatchet/effects/strike-soft.prefab
assets/prefabs/weapons/hatchet/effects/strike-soft.prefab
hatchet-strike
prefabs
0:00
assets/prefabs/weapons/hatchet/sound/hatchet-strike.wav
assets/prefabs/weapons/hatchet/sound/hatchet-strike.asset
assets/prefabs/weapons/chainsaw/effects/strike.prefab
assets/prefabs/weapons/diverhatchet/effects/strike.prefab
assets/prefabs/weapons/hatchet/effects/strike.prefab