Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
hatchet-strike-muted
prefabs
assets/prefabs/weapons/hatchet/sound/hatchet-strike-muted.wav
assets/prefabs/weapons/hatchet/sound/hatchet-strike-muted.asset
assets/prefabs/weapons/diverhatchet/effects/strike-muted.prefab
assets/prefabs/weapons/hatchet/effects/strike-muted.prefab