RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

2 of 2 sounds
helicopter-engine-mid-no-tail-rotor
audioclipsloop
0:12
assets/content/sound/audioclips/entities/helicopter/helicopter-engine-mid-no-tail-rotor.ogg
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-engine-loop-no-tail-rotor.asset
helicopter-engine-mid
audioclipsloop
0:10
assets/content/sound/audioclips/entities/helicopter/helicopter-engine-mid.ogg
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-engine-loop-2.asset
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-engine-loop.asset
assets/content/vehicles/bus/twitchbus.prefab
assets/prefabs/npc/ch47/ch47.entity.prefab