Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
helicopter-explosion-distant
audioclips
assets/content/sound/audioclips/entities/helicopter/helicopter-explosion-distant.ogg
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-explosion.asset
assets/prefabs/npc/patrol helicopter/effects/heli_explosion.prefab
attack-helicopter-explosion-distant-01
vehicles
assets/content/vehicles/attackhelicopter/sound/attack-helicopter-explosion-distant-01.ogg
assets/content/vehicles/attackhelicopter/sound/attack-helicopter-explosion.asset
assets/content/vehicles/attackhelicopter/effects/attack-helicopter-explosion.prefab