Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
helicopter-rocket-fire-1
audioclips
assets/content/sound/audioclips/entities/helicopter/helicopter-rocket-fire-1.wav
assets/content/sound/sounddefinitions/entities/helicopter/helicopter-rocket-fire-single.asset
assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab
assets/prefabs/npc/sam_site_turret/effects/tube_launch.prefab