RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

6 of 6 sounds
hit-1
audioclips
0:00
assets/content/sound/audioclips/weapons/hacksaw/hit-1.wav
assets/content/sound/sounddefinitions/weapons/hacksaw/hacksaw-hit_scrape.asset
assets/prefabs/weapons/hacksaw/effects/hit.prefab
hook_hit-1
audioclips
0:00
assets/content/sound/audioclips/weapons/unarmed/hook_hit-1.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-hook-hit.asset
assets/prefabs/weapons/arms/effects/hook_hit-1.prefab
assets/prefabs/weapons/arms/effects/hook_hit-2.prefab
jab_hit-1
audioclips
0:00
assets/content/sound/audioclips/weapons/unarmed/jab_hit-1.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-jab-hit.asset
assets/prefabs/weapons/arms/effects/jab_hit-1.prefab
assets/prefabs/weapons/arms/effects/jab_hit-2.prefab
jab_hit-2
audioclips
0:01
assets/content/sound/audioclips/weapons/unarmed/jab_hit-2.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-jab-hit.asset
assets/prefabs/weapons/arms/effects/jab_hit-1.prefab
assets/prefabs/weapons/arms/effects/jab_hit-2.prefab
uppercut_hit-1
audioclips
0:00
assets/content/sound/audioclips/weapons/unarmed/uppercut_hit-1.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-uppercut-hit.asset
assets/prefabs/weapons/arms/effects/uppercut_hit-1.prefab
hit-1
prefabs
0:00
assets/prefabs/deployable/reactive target/sounds/hit-1.wav