RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
hmlmg-dryfire-01
prefabs
0:00
assets/prefabs/weapons/hmlmg/sound/hmlmg-dryfire-01.wav
assets/content/vehicles/boats/ptboat/sounds/50cal/50cal-dryfire.asset
assets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab