Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
homing-missile-launcher-attack-03
prefabs
assets/prefabs/weapons/homingmissilelauncher/sound/homing-missile-launcher-attack-03.wav
assets/prefabs/weapons/homingmissilelauncher/sound/homing-missile-launcher-attack.asset
assets/prefabs/weapons/homingmissilelauncher/effects/attack.prefab