RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
homing-missile-launcher-attack-distant-01
prefabs
0:03
assets/prefabs/weapons/homingmissilelauncher/sound/homing-missile-launcher-attack-distant-01.wav
assets/prefabs/weapons/homingmissilelauncher/sound/homing-missile-launcher-attack.asset
assets/prefabs/weapons/homingmissilelauncher/effects/attack.prefab