RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
hopper-start-01
prefabs
0:02
assets/prefabs/deployable/hopper/sound/hopper-start-01.ogg
assets/prefabs/deployable/hopper/sound/hopper-start-01.asset
assets/prefabs/deployable/hopper/hopper.deployed.prefab