Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
horse-whinny-large-001
vehicles
assets/content/vehicles/horse/sound/horse-whinny-large-001.wav
assets/content/vehicles/horse/sound/horse-whinny-large.asset
assets/content/vehicles/horse/sound/whinny-large.asset
assets/content/vehicles/horse/ridablehorse.prefab