Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
2 of 2 sounds
engine_idle_loop
vehicles
assets/content/vehicles/boats/rhib/sound/engine_idle_loop.ogg
idle_loop
vehiclesloop
assets/content/vehicles/sedan_a/sound/idle_loop.wav
assets/content/vehicles/sedan_a/sound/idle_loop.asset
assets/content/vehicles/sedan_a/sedantest.entity.prefab