RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
igniter-sparks-loop
prefabsloop
0:05
assets/prefabs/deployable/playerioents/igniter/sound/igniter-sparks-loop.ogg
assets/prefabs/deployable/playerioents/igniter/sound/igniter-sparks-loop.asset
assets/prefabs/deployable/playerioents/igniter/igniter.deployed.prefab