Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
kayak-push-land-003
vehicles
assets/content/vehicles/boats/kayak/sound/kayak-push-land-003.wav
assets/content/vehicles/boats/kayak/sound/kayak-push-land.asset
assets/content/vehicles/boats/kayak/effects/kayak-push-land.prefab