RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
l96-gunshot-LFE-suppressed-03
prefabs
0:00
assets/prefabs/weapons/l96/sound/l96-gunshot-lfe-suppressed-03.wav
assets/prefabs/weapons/l96/sound/l96-gunshot-lfe-suppressed.asset
assets/prefabs/weapons/l96/effects/attack_silenced.prefab
assets/prefabs/weapons/l96/effects/attack_silenced_oilfilter.prefab
assets/prefabs/weapons/l96/effects/attack_silenced_sodacan.prefab