RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
laugh2
prefabs
0:05
assets/prefabs/misc/halloween/spookyspeaker/sound/laugh2.ogg
assets/prefabs/misc/halloween/spookyspeaker/sound/spookysounds.asset
assets/prefabs/misc/chinesenewyear/newyeargong/newyeargong.deployed.prefab
assets/prefabs/misc/halloween/spookyspeaker/spookyspeaker.prefab