RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
loot-barrel-impact-1
audioclips
0:00
assets/content/sound/audioclips/entities/lootbarrel/loot-barrel-impact-1.wav
assets/content/sound/sounddefinitions/entities/lootbarrel/impact.asset
assets/content/sound/sounddefinitions/entities/lootbarrel/loot-barrel-impact.asset
assets/bundled/prefabs/fx/entities/loot_barrel/impact.prefab