Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
loot-barrel-impact-2
audioclips
assets/content/sound/audioclips/entities/lootbarrel/loot-barrel-impact-2.wav
assets/content/sound/sounddefinitions/entities/lootbarrel/impact.asset
assets/content/sound/sounddefinitions/entities/lootbarrel/loot-barrel-impact.asset
assets/bundled/prefabs/fx/entities/loot_barrel/impact.prefab