Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
lumberjack-axe-impact-01
prefabs
assets/prefabs/tools/lumberjack_tools/sound/lumberjack-axe-impact-01.wav
assets/prefabs/tools/lumberjack_tools/sound/lumberjack-axe-impact.asset
assets/prefabs/tools/lumberjack_tools/effects_metal/effects/lumberjack-axe-strike.prefab