Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
m16-gunshot-tail-outdoor-002
prefabs
assets/prefabs/weapons/m16a2/sound/m16-gunshot-tail-outdoor-002.ogg
assets/prefabs/weapons/m16a2/sound/m16-gunshot-tail-outdoor.asset
assets/prefabs/weapons/m16a2/effects/m16-attack.prefab
assets/prefabs/weapons/m16a2/effects/m16-attack_muzzlebrake.prefab