RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

2 of 2 sounds
machete-attack-3p
prefabs
0:00
assets/prefabs/weapons/machete/sounds/machete-attack-3p.wav
assets/prefabs/weapons/machete/sounds/machete-attack-3p.asset
machete-attack
prefabs
0:00
assets/prefabs/weapons/machete/sounds/machete-attack.wav
assets/prefabs/weapons/machete/sounds/machete-attack.asset
assets/prefabs/weapons/machete/effects/attack-1.prefab
assets/prefabs/weapons/machete/effects/attack-2.prefab
assets/prefabs/weapons/machete/effects/attack-3.prefab