Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
mannequin-change-pose-02
prefabs
assets/prefabs/deployable/mannequin/sound/mannequin-change-pose-02.ogg
assets/prefabs/deployable/mannequin/sound/mannequin-change-pose.asset
assets/prefabs/deployable/mannequin/effects/mannequin-change-pose.prefab