RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
mannequin-change-pose-03
prefabs
0:00
assets/prefabs/deployable/mannequin/sound/mannequin-change-pose-03.ogg
assets/prefabs/deployable/mannequin/sound/mannequin-change-pose.asset
assets/prefabs/deployable/mannequin/effects/mannequin-change-pose.prefab