Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
minicopter-explosion-debris-01
vehicles
assets/content/vehicles/minicopter/sound/minicopter-explosion-debris-01.wav
assets/content/vehicles/minicopter/sound/minicopter-explosion-debris.asset
assets/content/vehicles/minicopter/effects/mincopter_explosion.prefab