Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
mlrs-power-down-01
vehicles
assets/content/vehicles/mlrs/sound/mlrs-power-down-01.wav
assets/content/vehicles/mlrs/sound/mlrs-power-down.asset
assets/bundled/prefabs/modding/events/nut/mlrs.entity_bare.prefab
assets/content/vehicles/mlrs/effects/pfx_mlrs_broken_down.prefab
assets/content/vehicles/mlrs/mlrs.entity.prefab