RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
modular-car-ignite-002
vehicles
0:02
assets/content/vehicles/modularcar/sound/modular-car-ignite-002.wav
assets/content/vehicles/modularcar/sound/modular-car-ignite.asset
assets/content/effects/cars/pfx_car_destroyed.prefab
assets/content/vehicles/modularcar/module_entities/1module_cockpit_with_engine.prefab
assets/content/vehicles/modularcar/module_entities/1module_engine.prefab