Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
nexus-ferry-departure-horn-01
nexus
assets/content/nexus/ferry/sound/nexus-ferry-departure-horn-01.wav
assets/content/nexus/ferry/sound/nexus-ferry-departure-horn.asset
assets/content/nexus/ferry/effects/nexus-ferry-departure-horn.prefab