Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
oil-refinery-ignite
prefabs
assets/prefabs/deployable/oil refinery/sound/oil-refinery-ignite.wav
assets/prefabs/deployable/oil refinery/sound/oil-refinery-ignite.asset
assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab
assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab
assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab