Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
ore-break-002
nature
assets/content/nature/ores/sound/ore-break-002.wav
assets/content/nature/ores/sound/ore-break-001.asset
assets/bundled/prefabs/fx/ore_break.prefab