Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
3 of 3 sounds
pickaxe-strike-muted
prefabs
assets/prefabs/weapons/pickaxe/sound/pickaxe-strike-muted.wav
assets/prefabs/weapons/diverpickaxe/sound/diver-pickaxe-strike-muted.asset
assets/prefabs/weapons/pickaxe/sound/pickaxe-strike-muted.asset
assets/prefabs/weapons/diverpickaxe/effects/strike-muted.prefab
assets/prefabs/weapons/pickaxe/effects/strike-muted.prefab
pickaxe-strike-soft
prefabs
assets/prefabs/weapons/pickaxe/sound/pickaxe-strike-soft.wav
assets/prefabs/weapons/diverpickaxe/sound/diver-pickaxe-strike-soft.asset
assets/prefabs/weapons/pickaxe/sound/pickaxe-strike-soft.asset
assets/prefabs/weapons/diverpickaxe/effects/strike-soft.prefab
assets/prefabs/weapons/pickaxe/effects/strike-soft.prefab
pickaxe-strike
prefabs
assets/prefabs/weapons/pickaxe/sound/pickaxe-strike.wav
assets/prefabs/weapons/diverpickaxe/sound/diver-pickaxe-strike.asset
assets/prefabs/weapons/pickaxe/sound/pickaxe-strike.asset
assets/prefabs/tools/handcuffs/effects/strike.prefab
assets/prefabs/weapons/diverpickaxe/effects/strike.prefab
assets/prefabs/weapons/pickaxe/effects/strike.prefab