Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
player-boat-sink-02
prefabs
assets/prefabs/boat/sounds/player-boat-sink-02.ogg
assets/prefabs/boat/sounds/player-boat-sink.asset
assets/prefabs/boat/effects/player-boat-sink.prefab