Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
powered-water-purifier-stop
prefabs
assets/prefabs/deployable/playerioents/poweredwaterpurifier/sound/powered-water-purifier-stop.wav
assets/prefabs/deployable/playerioents/poweredwaterpurifier/sound/powered-water-purifier-stop.asset
assets/prefabs/deployable/playerioents/poweredwaterpurifier/poweredwaterpurifier.deployed.prefab