Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
1 of 1 sounds
pressure-pad-activate-002
prefabs
assets/prefabs/deployable/playerioents/detectors/pressurepad/sound/pressure-pad-activate-002.wav
assets/prefabs/deployable/playerioents/detectors/pressurepad/sound/pressure-pad-activate.asset
assets/prefabs/deployable/playerioents/detectors/pressurepad/pressurepad.deployed.prefab