Sounds
11 289 on publicIn game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.
4 of 4 sounds
pt-boat-push-water-01
vehicles
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water-01.wav
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water.asset
assets/content/vehicles/boats/effects/small-metal-boat-push-water.prefab
pt-boat-push-water-02
vehicles
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water-02.wav
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water.asset
assets/content/vehicles/boats/effects/small-metal-boat-push-water.prefab
pt-boat-push-water-03
vehicles
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water-03.wav
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water.asset
assets/content/vehicles/boats/effects/small-metal-boat-push-water.prefab
pt-boat-push-water
vehicles
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water.wav
assets/content/vehicles/boats/ptboat/sounds/pt-boat-push-water.asset
assets/content/vehicles/boats/effects/small-metal-boat-push-water.prefab