RustTip

Sounds

11 289 on public

In game a sound is played through a SoundDefinition (clip variants, volume, range), which prefabs call — e.g. fx effects whose paths go to Effect.server.Run. Click any path to copy it.

1 of 1 sounds
quarry-mechanics-loop
audioclipsloop
0:31
assets/content/sound/audioclips/entities/miningquarry/quarry-mechanics-loop.ogg
assets/content/sound/sounddefinitions/entities/miningquarry/quarry-mechanics-loop.asset
assets/bundled/prefabs/autospawn/monument/small/mining_quarry_a.prefab
assets/bundled/prefabs/autospawn/monument/small/mining_quarry_b.prefab
assets/bundled/prefabs/autospawn/monument/small/mining_quarry_c.prefab